
🡦 Museum Accessibility App
Overview
The David Owsley Museum of Art is a tri-story art museum located on the campus of Ball State University in Muncie, Indiana. Packed with beautiful historical and modern artwork, there should be no limitation to who can experience the museum in person. However, neurodivergent-friendly museum experiences often include segregated activities and provisions that are ultimately exclusionary and offer a limited experience.
This app was designed to increase the accessibility of the museum for those on the autism spectrum. This includes a clean, easy to navigate interface, full index of artwork, customizable walkthroughs/guides through the museum, and FAQ for museum information.
Programs
Figma, Adobe Illustrator, and Photoshop
Prototype size: iPhone 14 (390 × 844px)
Target Audience
High-functioning college students on the autism spectrum and families with members on the autism spectrum.
Problem Statement
Changes in lighting, unexpected issues, confusion on museum behavior, and getting lost can lead to an overstimulating experience that causes anxiety for those on the autism spectrum.
Goals & Objectives
A safe and engaging museum going experience includes comprehensive planning and minimizing surprises. The goal of the app is to integrate the same high quality museum experience with the needs of those who are nuerodivergent.
Information Architecture
The information architecture of the app addresses three major pain points for those with high-functioning autism within both the app and the physical museum-going experience: surprise, overstimulation, and confusion.
🡦 Wireframes
Low Fidelity Wireframes
A clean layout with clearly defined, delineated text makes content easier to digest and focus on for users on the autism spectrum.
They also give the user the ability to minimize the amount of text being shown at a time, reducing overstimulation and confusion.
🡦 Style Guide
🡦 Screens
Tap the screen to watch different walkthroughs of the app.